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Ghyslain Richard
sakeo
Environment Artist


Location:
Quebec, Canada

Language(s):
English, French

Member Since:
October 2005

Last Updated:
10 September 2008

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Ingame
3ds max, Photoshop
December 2006


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Ingame screenshot of an environment I did for a school project.
Done in Source engine, most props had to be modelled in the editor for lighing to work right. Small props were modelled in Max 8 and textured using photoshop

 
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